Short answer: Paywalls are ordinary events - insert one from the Monetize section of the insert palette, exactly like a line of dialogue, and the timeline card shows what's attached (the offer and its price). Tips are not timeline events: a tip is voluntary support that buys nothing, so readers send one from the player's own support surfaces rather than at a point you place in the story. Members-only access isn't a timeline event either; it's an Access setting you put on an episode, a scene, or a choice option. A choice option can also carry its own unlock, so a gate can sit right on the decision. And you can rehearse all of it safely: purchases made on the editing Stage are practice purchases that never charge anything real.
Paywalls from the palette
Open the insert palette where you want the moment to happen and pick Offer from the Monetize section: a paywall event that asks the reader to buy one of your offers at that exact point in the story.
It lands on the timeline as a normal card you can move, reorder, and edit in the inspector like any other event. The card always shows what's attached, with the offer's name and price - for example "Bonus route - 60 V ($3.00)" - so you can read your monetization at a glance while scrubbing the scene.
The offers themselves (names, prices, what they cover) live on your project's Monetization page. If you insert a paywall before you've made any offers, Forge helps you create one on the spot.
Tips are not events anymore
A tip buys nothing - that's the whole point of it - so it no longer lives on the timeline. There is no Tip entry in the palette; readers who want to support you send a tip from the player's support surfaces whenever they like. Tip events in projects made before this change keep working and can still be opened in the inspector, but new ones can't be inserted. How tip amounts work is covered in the tip jar article linked below.
Members-only and paid entry gates
Gating a whole episode or scene isn't an event you place - it's the Access setting in that episode's or scene's inspector. Set it to Paid and pick an offer, or to Members and pick a membership tier, and the gate is enforced when readers arrive. A small $ marker on an episode shows its access at a glance, tinted differently for paid and members-only.
For what to charge and how episode gating behaves for readers, see the monetization articles linked below - this page is just the editor mechanics.
Putting a gate on a choice
A choice option can carry its own access, so the unlock sits right on the decision: pick "Paid choice" from the palette, or set the Access on an existing option. When a reader picks that option without owning it, the purchase ask opens at the choice itself - the rest of the menu stays free.
Asks readers can dismiss
A paywall with an offer attached is always dismissable - readers get a "Not now" and keep reading, making it an invitation rather than a wall. Entry gates on episodes and scenes can be made soft too, so they ask instead of block. When a reader declines a hard gate, you control where they land - see the fallback-scene article below.
Practice your gates safely
You don't have to spend anything to feel your own paywalls:
- Reader gates, toggled with the dollar-sign button in Forge's top bar, run your episode and scene entry gates right on the editing Stage, so you meet them exactly where readers will.
- On the editing Stage, buying through your own gate is a practice purchase: no money moves, your Veez balance is untouched, and the purchase is tagged as a test and kept out of your sales.
- Clear test buys, on your project's Monetization page (Sales), resets that test state so you can run your gates fresh as many times as you like.
- Preview behaves like a real reader, including real charges to your own wallet - and Clear test buys reverses those self-purchases too.