Short answer: Switch to the Script view from Forge's top bar. You get one text editor per scene with a scene list down the left side, autocomplete for every Folio verb, hover help, project-wide rename, and problems flagged as you type. There is no Save button - edits save themselves like everything else in Forge. The text and the timeline are two views of the same story: a change in one is the change in the other.
One editor per scene
Script opens one scene at a time, each with its own editor and its own undo history. The scene list on the left shows every scene with a status and a problem badge, so you can see which scenes need attention before you ever open them. If your project uses episodes, a dropdown above the list narrows it to one episode at a time.
The first line of a scene - its header - is generated for you and can't be edited in place; to change a scene's name, use rename (below).
Help as you type
The editor understands Folio, so writing is guided rather than memorized:
- Autocomplete suggests every verb, plus your own scene names, characters, variables, and sprites as you type.
- Hover help explains any verb or reference under your pointer.
- Inline hints show what each part of a line means; you can toggle them off in the side panel.
- Color swatches appear inline wherever a line mentions a color, so you can see the color right in the text.
- Folding collapses blocks like choices and conditions so long scenes stay scannable.
Navigate and rename
- Go to definition jumps from any line that names a scene straight to that scene.
- Ctrl+P (Windows/Linux) or Cmd+P (macOS) opens a symbol picker - type part of a name to jump to any scene, character, or variable.
- F2 renames whatever is selected. Renaming a character or a variable updates every scene in the project in one step; renaming a scene changes its title everywhere it is referenced.
Problems appear as you type
Your text is checked by the same engine that saves it, so anything that would block a save is flagged the moment you type it, with squiggles in the editor and rows in the Problems tab of the side panel. Problem rows show the line number within the scene and jump you to the spot when clicked.
Checking is project-wide, not just for the scene you have open: a missing image or an undefined character in a scene you have never opened still shows up on that scene's badge in the list.
Saving works like the rest of Forge
There is no Save button. The footer shows the live save state - editing, saving, saved - and if a save is ever rejected, the message points at the exact line so you can fix it. Because text and timeline are the same story underneath, a line you edit here is instantly the event you see in the timeline, on the Stage, and on the Story Map.