What do the Forge settings control?

Last reviewed Mon Jul 27 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Short answer: The gear in Forge's top bar opens the settings dialog, and everything in it affects only you as the author - never your readers. It covers your interface preferences (tooltips, delete confirmations, which Signals you hear about) and your personal playback experience while editing. Settings that readers actually experience - save behavior, skip policy, reader defaults, your game's look - live on the project's Settings page outside Forge.

The rule: author-only

Nothing in this dialog touches your published or shared game. It's your workspace, so tune it freely - readers will never notice.

General

Your interface preferences:

  • Hide tooltips if you know your way around and want less chrome.
  • Confirm before deleting events (on by default) - governs the Delete action on the timeline.
  • Signals - choose which categories of Signals nudges to mute.

Playback

Your own in-editor playback experience on the Stage: audio volumes, text-reveal sounds, text size, skip behavior, auto-advance, voice playback, captions, and reduce motion. These are the same kinds of knobs a reader can set for themselves in the player, but yours are kept completely separate - they shape only your editing sessions on this device, never a reader's defaults.

What's not here

  • Reader-facing settings - save behavior, skip policy, reader playback defaults, and your game's presentation - live on the project's Settings page, outside Forge.
  • Defaults for new sprites (entrance animation, idle motion) live in the Sprites dock: open the cog in its toolbar.
  • Payment-gate testing - practice purchases and clearing your test buys happen on the project's Monetization page and the Stage itself, not in this dialog. See the payment events article below.

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