How do I change where my story goes?

Last reviewed Fri Sep 04 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Short answer: You change a route by editing the event that carries it - the jump, the call, or the choice option - in the inspector on the Stage, or as text in Script view. The Story Map is the navigator either way: it shows you every route you have, you click the card you want, and after the edit the map redraws so you can check you got what you meant. There is no dragging of wires; a route belongs to the event that owns it.

Editing the route itself

Every route in your story is one event:

  • a jump sends the reader to another scene and does not come back,
  • a call goes and returns,
  • a choice option routes when the reader picks it,
  • a paywall's fallback catches readers who do not buy.

Find the event - the timeline beside the Stage, or the scene's text in Script view - and change its target. In the inspector, the target is a scene picker, so you choose from the scenes you actually have instead of typing an id. In Script view it is the scene name on the line. Either way it saves the way everything else in Forge saves; there is no apply step.

Using the map to find it

Open the Story Map and the whole story is a flowchart. From there:

  • Click a card to send the Stage to that scene, then edit its events in the timeline.
  • Double-click a card to park the timeline on that scene without leaving the Stage view.
  • Turn on the lens and select a card to list that scene's beats - every choice, jump, call and condition in it. Click a beat and the Stage goes straight to that step.
  • Follow an arrow's jumper pill to fly to the far end when the target is off screen.

Checking the result

The map is the fastest way to see whether a change did what you wanted:

  • Isolate an ending and the map shows only the route that reaches it. If your new jump did not join that route, you will see it immediately.
  • The issue list names arrows that point at scenes that do not exist, scenes nothing can reach any more, and dead ends you never marked as endings.
  • The Unreachable chip lights exactly the cards that dropped off the story when a route moved.

Reordering events

Reordering is a timeline gesture, not a map one: drag an event up or down in the timeline beside the Stage, and it saves as you drop it. See How do I reorder, copy, or group events?.

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